![tinkerer gloomhaven tinkerer gloomhaven](https://i.pinimg.com/originals/5c/08/21/5c08217d04331bc81250dc37ad686de9.jpg)
Loot – poor, only a lost card with that ability Kuba had to count on us to leave places with gold so he can loot them by finishing the turn in such spot.Initiative – again, moderate – the fastest cards were in the range of 16-20 initiative, which allows usually to be early in turn, but not the first one.Move – average – three 4-move cards, some 3 hex ones, nothing special but enough to catch up with the team.
#Tinkerer gloomhaven plus
Stamina – very nice, with 12 cards plus as usually Stamina Potions (Major and Minor) he was easily able to survive till the end of scenarios.When needed, he was able to be in front lien and take couple of bruises. Health – a moderate health – much less then our Brute, but still more than Mindthief / Spellweaver.Other articled in the world of Gloomhaven:īrute strategy guide Spellweaver strategy guideĭoomstalker strategy guide Our Gloomhaven Campaign in chronological order Frosthaven – first look – starting classes (1/2) Frosthaven – first look – starting classes (2/2) (NEW!) Gloomhaven: Jaws of the Lion – Voidwarden and Demolitionist Crazy you may think? Well, that is what I meant about that class – it is pretty flexible. Once our Brute retired, and we were playing with Spellweaver and Doomstalker, he took a role of more-or-less front-man / tank.
![tinkerer gloomhaven tinkerer gloomhaven](https://i.redd.it/swjh3m97z4h41.jpg)
Well, yes, he can do a lot in that area and sometimes also attack in range, but this can be a very versatile character. In most guides Tinkerer is described as purely support class. As always, comments welcome, and hope you will find some inspirations below! Tinkerer play-mat CLASS – and after over 20 scenarios he retired. Yet one more of our characters retired and as it is customary to our Gloomhaven group, we would like to share our experiences connected to that adventurer.